It’s also very overkill, banish is to my knowledge one of if not the highest damage move in the game. So even if they shouldn’t get it for the first shot they would get it for subsequent ones and there is no simple multiplicative solution because each shot has an independent chance to hit. ![]() I imagine if a reaper is granted a bonus action they can score blood trail damage off their own shots. ![]() ![]() From a coding perspective making blood trail function as you expect it to with banish would be a bit of a nightmare.
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